alliancesjr: (Merry Man)
[personal profile] alliancesjr
Don't buy it. Seriously. Unless you are getting the not-PC version, but I don't have a 360 and apparently it's better on that.

I was looking forward to this game for months before it was released, since it was looking like a really awesome ship-based game with customization and voices and customization and pretty. I was looking even more forward to it after it was released, since I knew I couldn't play it (DVD-ROM only? Shit. Felix only had a CD drive and I had to upgrade that to a CD-RW myself), but I knew I was going to eventually get a computer that would allow me to play it.

Enter my still unnamed laptop (thinking Terra mostly, I'm not certain), which has a DVD-RW drive. I bought the game a few weeks ago, installed it and downloaded the patch from the website.

Didn't touch it again. Controls were crap, couldn't remap the keys, couldn't do ANYTHING. Customization? Sure, if "allowing you to pick up to four of six pre-set unchangeable ship types that set their own names and voices without you choosing" is what they meant by that. What could I do with them? Take manual control, give the captain orders, or tell the crew which system to repair first. That's about it.

Crushed dreams, anyone? It's got a twist of lemon.

(no subject)

Date: 2007-11-29 11:29 pm (UTC)
From: [identity profile] beow11.livejournal.com
Nnn, I know a Terra, I dont think thats a good name. Have you thought of Trillion? ;-)

(no subject)

Date: 2007-11-30 01:37 am (UTC)
From: [identity profile] soan.livejournal.com
Off topic but, Enchanted. Is tomorrow good?

(no subject)

Date: 2007-11-30 03:36 am (UTC)
From: [identity profile] alliancesjr.livejournal.com
Tomorrow, no, but Saturday during the day or any time on Sunday is fine.

(no subject)

Date: 2007-11-30 05:34 am (UTC)
From: [identity profile] asaeroth.livejournal.com
I hate Star Trek games. As much as I like the story and the idea of Star Trek, it should stick to the TV, and stay out of PC/Console gaming.

On the other hand, if you're interested in ship-to-ship combat, try out the Master of Orion series. MUCH larger scale, and there's an empire to run, but you can design ships exactly how you want (except how they look) down to and including standard fighting orders (in the latest one). You may want to look into it.

(no subject)

Date: 2007-11-30 05:34 am (UTC)
From: [identity profile] asaeroth.livejournal.com
Oh. And it's about $10.

(no subject)

Date: 2007-11-30 05:52 am (UTC)
From: [identity profile] gendou.livejournal.com
Wow. That's a damned shame. I was looking forward to the game, since I'm usually a big fan of Bethesda's games (they made the Elder Scrolls series, for heaven's sake). I've been reading over the Wikipedia article on the game and it seems like a complete loss. What a wasted opportunity.

...........................

Also, I second the recommendation for Master of Orion, but only for MOO2.

The first Master of Orion game is good, but it's DOS-based and lacks a lot of the polish the second game displays.

The second game is simply amazing, and I still play it even today (after installing a new operating system on a PC, the first thing to be installed is always MOO2). Still, it's over ten years old and that shows in a lot of ways.

The third game is a huge disappointment. Just don't bother with it.

If you play the second game and feel like you need something a little more modern (I'll be the first to admit that MOO2 is a tad dated), I would recommend picking up Galactic Civilizations or Galactic Civilizations II, along with their requisite expansions. They shouldn't be too expensive, either - Stardock is pretty good about bundle pricing.

Of course, if you don't like empire-spanning turn-based strategy games, then these are probably moot recommendations.
Edited Date: 2007-11-30 05:54 am (UTC)

(no subject)

Date: 2007-11-30 02:09 pm (UTC)
From: [identity profile] asaeroth.livejournal.com
I would disagree on your assessment of MoO3.

I was horribly disappointed as well when I first started playing it, but that was mostly due to confusion and misunderstanding. The key to me enjoying the game was setting the galaxy small enough (I always played #2 at the largest settings, because it was most fun) where the game moves quickly, and you are able to take part in galactic politics quickly and directly. Also, if you make a development plan for your empire, then it will generally handle itself. From that point, you can go and customize some planets/ships/colonization patterns to your own desires manually, which is really what takes my turn time. For the most part, my turn consists of planning conquest. The amount of control in MoO3 is daunting, and amazing, but I think that in the end it takes away from it. However, it does allow you to automate almost all of it, which means that you're left with the ability to play it as a somewhat improved version of MoO2, if you so desire.

With, of course, different ship battles, though I'm still somewhat disappointed with invasions and ground combat.

(no subject)

Date: 2007-12-04 09:30 pm (UTC)
From: [identity profile] artistshipper.livejournal.com
The only strategic space combat I would ever play (thinking in 3D hurts my head) is Alliegeance.

But for just space combat, Freelancer is, for all it's flaws, very easy to learn, and quite fun.

the Escape Velocity series of games from Ambrosia is also quite good.

And don't miss good old Elite. or Hardwar.

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