alliancesjr: (Default)
Welcome, friends, to part four of my expositional ramblings about my current game. We've covered the creation of the world, and what few changes I've made to the core ruleset. In this edition, I will describe the world in greater detail, as it applies to the current timeframe. As before, I will only share what I can without spoiling the story for my players in the future, though as new information is learned, I will update these posts to accurately reflect the current situation.

Campaign Setting: The Current Setting )

Part I: The World
Part II: House Rules
Part III: The Current Setting
alliancesjr: (Default)
I am now going to go into the various revisions I made to the core D&D rules. I used Edition 3.5, since that was the revision that I had available to me, and basically said to my players, "Anything that's in the books is fair game." Races, classes, weaponry, gods, spells; I had no need to remove any of that. Mostly because this was my first time DMing - and my first time playing, for that matter - and I didn't trust myself to make something imbalanced.

House Rules )


Part I: The World
Part II: House Rules
Part III: The Current Setting


  1. There are three basic Attack Bonus progressions in D&D; each class follows one of them. Fighters, Paladins, and Barbarians share a path that I arbitrarily called "Good".

  2. Likewise, Save Bonuses have two basic progressions.
alliancesjr: (Harmless Fun)
The D&D game I'm running right now - theoretically, that is - is based off of a thought I had one day. I thought about something, and said to myself, "Hey, that would be a pretty good game."

A few revisions later, and here it is.

The next series of posts I make will be expositional; describing the setting and characters therein with greater detail, in such a way as to not ruin the story-yet-to-come - I will include all common-knowledge information that I told to my players (and some that I didn't, because they didn't ask/I didn't know at the time).

These will likely all be incredibly lengthy, and possibly boring if you aren't invested in this.

Wall of text crits you for 3d6 + 9 damage.



Campaign Setting: The World )



Tune in next time, when I discuss the ruleset I used and what revisions and changes I made.

Part I: The World
Part II: House Rules
Part III: The Current Setting

January 2012

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