alliancesjr: (lol rouge)
[personal profile] alliancesjr
So, these pictures really don't convey the awesomeness that is the Goblin starter zone, but I'll do my best.

Here's my Goblin Priest. I rolled him while Trekkiegirl was here, and she watched over my shoulder and said that he looks like Sylar/Spock 09. Thus, I introduce you to...



Quinto enjoys hanging out with his girlfriend at the KTC Headquarters.



The Goblin racials are tied to the Utility Belt thing that you have. It doesn't count on your character paperdoll panel, so you can have other belts on at the same time.

Aside from the racial Rocket Launcher or Rocket Jump, your belt does many other things on the isle of Kezan and the Lost Isles later on. These things never happen again.



Remember the Punch The Lazy Peon quest in the Den of Trials? You get to do that here...by SHOCKING THESE TROLLS WITH ELECTRICITY.



You know how above I said that one quest has you get a pimp suit for your promotion party?



I wasn't exaggerating.

The Isle of Kezan is actually pretty big for a level 1-6 area, especially compared to the Den of Trials, Deathknell, and Northshire Abbey. To account for this, the island is full of raised highway platforms, and you get a four-seater Hot Rod to travel.



Of course, being a Goblin car...means there are a few things a bit wrong about it. What's wrong with this car's design?



Like I said above, you have to break into your own bank vault to get the Macaroons to pay off the Trade Prince. There's a little mini-game to do this; it's similar to all the drink-mixing and the Quel'Delar laundry quests.



One thing I forgot to mention. The Warrior trainer? Is the only one that's not a goblin. Instead, you get your training from a Practice/Decoy Dummy.



All the animations are incredibly smooth, and really detailed. When you land from a Rocket Boot flight, you crash on the floor and have to pick yourself up off the ground. When you're flung across to an entirely different island on a Rocket Slingshot...



The environments are insanely detailed. Water looks incredibly realistic, and there's a new graphics feature called Sunshafts, which are usually more apparent when something's blocking the sun, when you're underwater, or when you're in a building with stained-glass windows. I have some screencaps of Gilneas that show this.

It's a video option checkbox, too, so you can turn it off if your computer is less-than-spec.



An Underwater Mount. Works like a druid's Aquatic Form; it lets you breathe, it goes faster than swimming, and it goes away automatically when you exit the water and right now that also includes jumping out of the water.

Interesting side-note; when you're swimming underwater and you make contact with the seafloor or other underwater ground, you can run normally. I don't know if that's a glitch or a swimming upgrade. We'll find out.



This quest is just plain awesome.



When asking the engineer why the rocket boots only hurt zombies.



Shadow Orbs. They start working the moment you're a Shadow Priest, but until you have enough points to get numbers in the third mastery effect, they don't really do much other than look cool. For current information, they look just like the Troll Priests' former racial, Shadowguard. Anyone who doesn't know that, it's basically a shadow version of Lightning or Water Shield.



Ever play Star Fox? Or watch Return of the Jedi?

The volcano blows up while you're being airlifted out. YOU OUTRUN THE FIREBALL OUT THE CAVE TUNNEL.



There's a quest where you have to kill a goblin warlock. Because warlocks can soulstone, you have to steal it and break it or you'll have to start over again from Phase One.

Also, Blizzard loves referencing the community. Necrosis, anyone?

January 2012

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