The D&D game I'm running right now - theoretically, that is - is based off of a thought I had one day. I thought about something, and said to myself, "Hey, that would be a pretty good game."
A few revisions later, and here it is.
The next series of posts I make will be expositional; describing the setting and characters therein with greater detail, in such a way as to not ruin the story-yet-to-come - I will include all common-knowledge information that I told to my players (and some that I didn't, because they didn't ask/I didn't know at the time).
These will likely all be incredibly lengthy, and possibly boring if you aren't invested in this.
Wall of text crits you for 3d6 + 9 damage.
( Campaign Setting: The World )Tune in next time, when I discuss the ruleset I used and what revisions and changes I made.
Part I: The World
Part II: House Rules
Part III: The Current Setting