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Our characters will start at level 12 at the beginning of the campaign, apparently. I don't know why, but I'm not going to complain.
These are just to get a good idea of the direction I want to go for my character; I'll roll my Rogue and work out the statistics and specs by hand once I make a decision.
Comments and opinions are greatly appreciated; especially as far as choosing where Skill Points go. I was having trouble with those.
Female Human Rogue 12
Chaotic Good
Representing Kevin O'Shea
|
|
Total Hit Points: 44
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
- Touch AC: 14
Flat-footed: 16 [uncanny dodge]
Initiative modifier: | +4 | = +4 [dexterity] |
Fortitude save: | +4 | = 4 [base] |
Reflex save: | +14 | = 8 [base] +4 [dexterity] +2 [lightning reflexes] |
Will save: | +5 | = 4 [base] +1 [wisdom] |
Attack (handheld): | +10/+5 | = 9 [base] +1 [strength] |
Weapon Finesse: | +13/+8 | = 9 [base] +4 [dexterity] |
Attack (unarmed): | +10/+5 | = 9 [base] +1 [strength] |
Attack (missile): | +13/+8 | = 9 [base] +4 [dexterity] |
Grapple check: | +10/+5 | = 9 [base] +1 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. |
Languages: | Common Dwarven Elven Halfling Orc |
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Alertness | |
Deft Hands | |
Lightning Reflexes | |
Nimble Fingers | |
Stealthy | |
Two-Weapon Fighting | |
Weapon Finesse |
Traits:
Ability | Modifier | Modifier | Modifier | ||
Appraise | Int | 4 = | |||
Balance | Dex* | 19 = | +15 | ||
Bluff | Cha | 18 = | +15 | ||
Climb | Str* | 1 = | |||
Concentration | Con | 0 = | |||
Craft_1 | Int | 4 = | |||
Craft_2 | Int | 4 = | |||
Craft_3 | Int | 4 = | |||
Diplomacy | Cha | 7 = | +2 [bluff] +2 [sense motive] | ||
Disable Device | Int | 21 = | +15 | +2 [nimble fingers] | |
Disguise | Cha | 13 = | +10 | ||
Escape Artist | Dex* | 19 = | +15 | ||
Forgery | Int | 4 = | |||
Gather Information | Cha | 8 = | +5 | ||
Heal | Wis | 1 = | |||
Hide | Dex* | 6 = | +2 [stealthy] | ||
Intimidate | Cha | 5 = | +2 [bluff] | ||
Jump | Str* | 1 = | |||
Listen | Wis | 18 = | +15 | +2 [alertness] | |
Move Silently | Dex* | 21 = | +15 | +2 [stealthy] | |
Open Lock | Dex | 21 = | +15 | +2 [nimble fingers] | |
Perform_1 | Cha | 3 = | |||
Perform_2 | Cha | 3 = | |||
Perform_3 | Cha | 3 = | |||
Perform_4 | Cha | 3 = | |||
Perform_5 | Cha | 3 = | |||
Ride | Dex | 4 = | |||
Search | Int | 19 = | +15 | ||
Sense Motive | Wis | 16 = | +15 | ||
Sleight of Hand | Dex* | 23 = | +15 | +2 [bluff] +2 [deft hands] | |
Spot | Wis | 18 = | +15 | +2 [alertness] | |
Survival | Wis | 1 = | |||
Swim | Str** | 1 = | |||
Use Rope | Dex | 21 = | +15 | +2 [deft hands] |
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Sneak Attack +6d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
Class | HP rolled | ||
Level 1: | Rogue | 6 | |
Level 2: | Rogue | 3 | |
Level 3: | Rogue | 1 | |
Level 4: | Rogue | 3 | +1 to dexterity |
Level 5: | Rogue | 2 | |
Level 6: | Rogue | 4 | |
Level 7: | Rogue | 4 | |
Level 8: | Rogue | 6 | +1 to charisma |
Level 9: | Rogue | 4 | |
Level 10: | Rogue | 6 | |
Level 11: | Rogue | 3 | |
Level 12: | Rogue | 2 | +1 to charisma |
Female Human Rogue 10 / Shadowdancer 2
Chaotic Good
Representing Kevin O'Shea
|
|
Total Hit Points: 53
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
- Touch AC: 14
Flat-footed: 14 [uncanny dodge]
Initiative modifier: | +4 | = +4 [dexterity] |
Fortitude save: | +3 | = 3 [base] |
Reflex save: | +16 | = 10 [base] +4 [dexterity] +2 [lightning reflexes] |
Will save: | +4 | = 3 [base] +1 [wisdom] |
Attack (handheld): | +9/+4 | = 8 [base] +1 [strength] |
Weapon Finesse: | +12/+7 | = 8 [base] +4 [dexterity] |
Attack (unarmed): | +9/+4 | = 8 [base] +1 [strength] |
Attack (missile): | +12/+7 | = 8 [base] +4 [dexterity] |
Grapple check: | +9/+4 | = 8 [base] +1 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 43 lb. or less 44-86 lb. 87-130 lb. 130 lb. 260 lb. 650 lb. |
Languages: | Common Dwarven Elven Gnome Halfling |
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Feats:
Acrobatic | |
Agile | |
Blind-fight | |
Deft Hands | |
Lightning Reflexes | |
Two-Weapon Fighting | |
Weapon Finesse |
Traits:
Ability | Modifier | Modifier | Modifier | ||
Appraise | Int | 4 = | |||
Balance | Dex* | 18 = | +10 | +2 [tumble] +2 [agile] | |
Bluff | Cha | 18 = | +15 | ||
Climb | Str* | 1 = | |||
Concentration | Con | 0 = | |||
Craft_1 | Int | 4 = | |||
Craft_2 | Int | 4 = | |||
Craft_3 | Int | 4 = | |||
Decipher Script | Int | 14 = | +10 | ||
Diplomacy | Cha | 16 = | +9 | +2 [bluff] +2 [sense motive] | |
Disable Device | Int | 19 = | +15 | ||
Disguise | Cha | 3 = | |||
Escape Artist | Dex* | 16 = | +10 | +2 [agile] | |
Forgery | Int | 4 = | |||
Gather Information | Cha | 3 = | |||
Heal | Wis | 1 = | |||
Hide | Dex* | 17 = | +13 | ||
Intimidate | Cha | 5 = | +2 [bluff] | ||
Jump | Str* | 5 = | +2 [tumble] +2 [acrobatic] | ||
Listen | Wis | 16 = | +15 | ||
Move Silently | Dex* | 19 = | +15 | ||
Perform_1 | Cha | 8 = | +5 | ||
Perform_2 | Cha | 3 = | |||
Perform_3 | Cha | 3 = | |||
Perform_4 | Cha | 3 = | |||
Perform_5 | Cha | 3 = | |||
Ride | Dex | 4 = | |||
Search | Int | 19 = | +15 | ||
Sense Motive | Wis | 8 = | +7 | ||
Sleight of Hand | Dex* | 20 = | +12 | +2 [bluff] +2 [deft hands] | |
Spot | Wis | 16 = | +15 | ||
Survival | Wis | 1 = | |||
Swim | Str** | 1 = | |||
Tumble | Dex* | 16 = | +10 | +2 [acrobatic] | |
Use Rope | Dex | 21 = | +15 | +2 [deft hands] |
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Sneak Attack +5d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
- Hit dice d8
- Average increase in attack bonuses
- Slow increase in fortitude saves
- Fast increase in reflex saves
- Slow increase in will saves
- Base 6 skill points per level
- Light armor proficiency
- Hide in Plain Sight (level 1)
- Evasion (level 2)
- Darkvision (level 2)
Class | HP rolled | ||
Level 1: | Rogue | 6 | |
Level 2: | Rogue | 2 | |
Level 3: | Rogue | 1 | |
Level 4: | Rogue | 5 | +1 to dexterity |
Level 5: | Rogue | 3 | |
Level 6: | Rogue | 2 | |
Level 7: | Rogue | 4 | |
Level 8: | Rogue | 6 | +1 to charisma |
Level 9: | Rogue | 6 | |
Level 10: | Rogue | 5 | |
Level 11: | Shadowdancer | 7 | |
Level 12: | Shadowdancer | 6 | +1 to charisma |
(no subject)
Date: 2006-08-22 05:34 pm (UTC)And I'm still not totally convinced I like this starting at lvl. 12 business. Seems too much like cheating to me, I guess.
(no subject)
Date: 2006-08-22 05:40 pm (UTC)by my stars and garters...
Date: 2006-08-22 05:50 pm (UTC)(no subject)
Date: 2006-08-22 05:52 pm (UTC)(no subject)
Date: 2006-08-22 05:58 pm (UTC)(no subject)
Date: 2006-08-22 05:58 pm (UTC)It's a Deadale Wives reference.
(no subject)
Date: 2006-08-22 06:00 pm (UTC)Fantastic reading for us dorky folk. :)
(no subject)
Date: 2006-08-22 06:06 pm (UTC)I'll keep an eye out for it.