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Using the D&D Character Generator to get a good idea of what direction I want to go into. Rogues have sexy abilities, but so do Shadowdancers, and I can very easily transition from Rogue to Shadowdancer (If I take ten levels of Rogue, I get the best of each class).

Our characters will start at level 12 at the beginning of the campaign, apparently. I don't know why, but I'm not going to complain.

These are just to get a good idea of the direction I want to go for my character; I'll roll my Rogue and work out the statistics and specs by hand once I make a decision.

Comments and opinions are greatly appreciated; especially as far as choosing where Skill Points go. I was having trouble with those.

Kalyn Brooksdale

Female Human Rogue 12
Chaotic Good
Representing Kevin O'Shea

 

Strength12(+1)
Dexterity18(+4)
Constitution10(+0)
Intelligence18(+4)
Wisdom13(+1)
Charisma16(+3)
Size:Medium
Height:5' 7"
Weight:135 lb
Skin:Light
Eyes:Blue
Hair:Light Brown; Straight

 

Total Hit Points: 44

Speed: 30 feet

Armor Class: 16 = 10 +2 [leather] +4 [dexterity]

    Touch AC: 14
    Flat-footed: 16 [uncanny dodge]

Initiative modifier:+4= +4 [dexterity]
Fortitude save:+4= 4 [base]
Reflex save:+14= 8 [base] +4 [dexterity] +2 [lightning reflexes]
Will save:+5= 4 [base] +1 [wisdom]
Attack (handheld):+10/+5= 9 [base] +1 [strength]
   Weapon Finesse:+13/+8= 9 [base] +4 [dexterity]
Attack (unarmed):+10/+5= 9 [base] +1 [strength]
Attack (missile):+13/+8= 9 [base] +4 [dexterity]
Grapple check:+10/+5= 9 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

 

Languages:Common Dwarven Elven Halfling Orc

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]

Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

 

Feats:

    Alertness
    Deft Hands
    Lightning Reflexes
    Nimble Fingers
    Stealthy
    Two-Weapon Fighting
    Weapon Finesse 

Traits:

     

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt4 =
+4
  
BalanceDex*19 =
+4
+15 
BluffCha18 =
+3
+15 
ClimbStr*1 =
+1
  
ConcentrationCon0 =
+0
  
Craft_1Int4 =
+4
  
Craft_2Int4 =
+4
  
Craft_3Int4 =
+4
  
DiplomacyCha7 =
+3
 +2 [bluff] +2 [sense motive]
Disable DeviceInt21 =
+4
+15+2 [nimble fingers]
DisguiseCha13 =
+3
+10 
Escape ArtistDex*19 =
+4
+15 
ForgeryInt4 =
+4
  
Gather InformationCha8 =
+3
+5 
HealWis1 =
+1
  
HideDex*6 =
+4
 +2 [stealthy]
IntimidateCha5 =
+3
 +2 [bluff]
JumpStr*1 =
+1
  
ListenWis18 =
+1
+15+2 [alertness]
Move SilentlyDex*21 =
+4
+15+2 [stealthy]
Open LockDex21 =
+4
+15+2 [nimble fingers]
Perform_1Cha3 =
+3
  
Perform_2Cha3 =
+3
  
Perform_3Cha3 =
+3
  
Perform_4Cha3 =
+3
  
Perform_5Cha3 =
+3
  
RideDex4 =
+4
  
SearchInt19 =
+4
+15 
Sense MotiveWis16 =
+1
+15 
Sleight of HandDex*23 =
+4
+15+2 [bluff] +2 [deft hands]
SpotWis18 =
+1
+15+2 [alertness]
SurvivalWis1 =
+1
  
SwimStr**1 =
+1
  
Use RopeDex21 =
+4
+15+2 [deft hands]

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Human:

 

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Rogue:

 

  • Sneak Attack +6d6
  • Trapfinding
  • Evasion (level 2)
  • Trap Sense (level 3)
  • Uncanny Dodge (level 4)
  • Improved Uncanny Dodge (level 8)
  • Special Abilities (choices begin at 10th level)

ClassHP rolled 
Level 1:Rogue6 
Level 2:Rogue3 
Level 3:Rogue1 
Level 4:Rogue3+1 to dexterity
Level 5:Rogue2 
Level 6:Rogue4 
Level 7:Rogue4 
Level 8:Rogue6+1 to charisma
Level 9:Rogue4 
Level 10:Rogue6 
Level 11:Rogue3 
Level 12:Rogue2+1 to charisma




Kalyn Brooksdale

Female Human Rogue 10 / Shadowdancer 2
Chaotic Good
Representing Kevin O'Shea

 

Strength12(+1)
Dexterity18(+4)
Constitution10(+0)
Intelligence18(+4)
Wisdom13(+1)
Charisma16(+3)
Size:Medium
Height:5' 7"
Weight:135 lb
Skin:Light
Eyes:Blue
Hair:Light Brown; Straight

 

Total Hit Points: 53

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

    Touch AC: 14
    Flat-footed: 14 [uncanny dodge]

Initiative modifier:+4= +4 [dexterity]
Fortitude save:+3= 3 [base]
Reflex save:+16= 10 [base] +4 [dexterity] +2 [lightning reflexes]
Will save:+4= 3 [base] +1 [wisdom]
Attack (handheld):+9/+4= 8 [base] +1 [strength]
   Weapon Finesse:+12/+7= 8 [base] +4 [dexterity]
Attack (unarmed):+9/+4= 8 [base] +1 [strength]
Attack (missile):+12/+7= 8 [base] +4 [dexterity]
Grapple check:+9/+4= 8 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

 

Languages:Common Dwarven Elven Gnome Halfling

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]

 

Feats:

    Acrobatic
    Agile
    Blind-fight
    Deft Hands
    Lightning Reflexes
    Two-Weapon Fighting
    Weapon Finesse 

Traits:

     

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
AppraiseInt4 =
+4
  
BalanceDex*18 =
+4
+10+2 [tumble] +2 [agile]
BluffCha18 =
+3
+15 
ClimbStr*1 =
+1
  
ConcentrationCon0 =
+0
  
Craft_1Int4 =
+4
  
Craft_2Int4 =
+4
  
Craft_3Int4 =
+4
  
Decipher ScriptInt14 =
+4
+10 
DiplomacyCha16 =
+3
+9+2 [bluff] +2 [sense motive]
Disable DeviceInt19 =
+4
+15 
DisguiseCha3 =
+3
  
Escape ArtistDex*16 =
+4
+10+2 [agile]
ForgeryInt4 =
+4
  
Gather InformationCha3 =
+3
  
HealWis1 =
+1
  
HideDex*17 =
+4
+13 
IntimidateCha5 =
+3
 +2 [bluff]
JumpStr*5 =
+1
 +2 [tumble] +2 [acrobatic]
ListenWis16 =
+1
+15 
Move SilentlyDex*19 =
+4
+15 
Perform_1Cha8 =
+3
+5 
Perform_2Cha3 =
+3
  
Perform_3Cha3 =
+3
  
Perform_4Cha3 =
+3
  
Perform_5Cha3 =
+3
  
RideDex4 =
+4
  
SearchInt19 =
+4
+15 
Sense MotiveWis8 =
+1
+7 
Sleight of HandDex*20 =
+4
+12+2 [bluff] +2 [deft hands]
SpotWis16 =
+1
+15 
SurvivalWis1 =
+1
  
SwimStr**1 =
+1
  
TumbleDex*16 =
+4
+10+2 [acrobatic]
Use RopeDex21 =
+4
+15+2 [deft hands]

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Search >=5 ranks gives +2 on survival checks while tracking.
Use Rope >=5 ranks gives +2 on climb checks involving ropes.
Use Rope >=5 ranks gives +2 on escape artist checks involving ropes.

Human:

 

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Rogue:

 

  • Sneak Attack +5d6
  • Trapfinding
  • Evasion (level 2)
  • Trap Sense (level 3)
  • Uncanny Dodge (level 4)
  • Improved Uncanny Dodge (level 8)
  • Special Abilities (choices begin at 10th level)
Shadowdancer

     

  • Hit dice d8
  • Average increase in attack bonuses
  • Slow increase in fortitude saves
  • Fast increase in reflex saves
  • Slow increase in will saves
  • Base 6 skill points per level
  • Light armor proficiency
  • Hide in Plain Sight (level 1)
  • Evasion (level 2)
  • Darkvision (level 2)

 

ClassHP rolled 
Level 1:Rogue6 
Level 2:Rogue2 
Level 3:Rogue1 
Level 4:Rogue5+1 to dexterity
Level 5:Rogue3 
Level 6:Rogue2 
Level 7:Rogue4 
Level 8:Rogue6+1 to charisma
Level 9:Rogue6 
Level 10:Rogue5 
Level 11:Shadowdancer7 
Level 12:Shadowdancer6+1 to charisma

(no subject)

Date: 2006-08-22 05:34 pm (UTC)
From: [identity profile] skybreak-seeker.livejournal.com
If you are more interested in you basic Robbing, Looting, and general thievery, I'd say go straight rogue. If you want a better fighter, go with the Shadowdancer.

And I'm still not totally convinced I like this starting at lvl. 12 business. Seems too much like cheating to me, I guess.

(no subject)

Date: 2006-08-22 05:40 pm (UTC)
From: [identity profile] alliancesjr.livejournal.com
Like I said, this was the first I'd heard about it. I was expecting to start from the beginning.

by my stars and garters...

Date: 2006-08-22 05:50 pm (UTC)
From: [identity profile] darilyn.livejournal.com
Was that a KoDT reference? :o

(no subject)

Date: 2006-08-22 05:58 pm (UTC)
From: [identity profile] darilyn.livejournal.com
Knights of the Dinner Table. And I guess that's a no, lol.

(no subject)

Date: 2006-08-22 05:58 pm (UTC)
From: [identity profile] alliancesjr.livejournal.com
I don't think I've heard/seen it.

It's a Deadale Wives reference.

(no subject)

Date: 2006-08-22 06:00 pm (UTC)
From: [identity profile] darilyn.livejournal.com
KoDT is a comic about some very inept gamers. You can find the "Bundles of Trouble" at your local comic store that has about 3 comics per volume.

Fantastic reading for us dorky folk. :)

(no subject)

Date: 2006-08-22 06:06 pm (UTC)
From: [identity profile] alliancesjr.livejournal.com
I just got caught up on Order of the Stick last week, so I'm definitely in the mood for more dorky humor.

I'll keep an eye out for it.

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